Building & Running
Build
From your game repo's root:
make
If everything's set up correctly, this produces:
build/madnight-engine-game.ps-exe
along with the matching .elf and .map files.
Run it
Drop build/madnight-engine-game.ps-exe into your emulator of choice. If it worked, you'll see a black scene with a debug HUD overlay showing FPS and heap usage, which is the engine's default gameplay scene confirming the whole chain (toolchain -> engine -> your code) is wired up correctly.
Next up: loading assets dynamically, or jump straight to updating the engine when you need to pull in upstream changes later.