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Building & Running

Build​

From your game repo's root:

make

If everything's set up correctly, this produces:

build/madnight-engine-game.ps-exe

along with the matching .elf and .map files.

Run it​

Drop build/madnight-engine-game.ps-exe into your emulator of choice. If it worked, you'll see a black scene with a debug HUD overlay showing FPS and heap usage, which is the engine's default gameplay scene confirming the whole chain (toolchain -> engine -> your code) is wired up correctly.

Next up: loading assets dynamically, or jump straight to updating the engine when you need to pull in upstream changes later.