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Loading Assets

If you wish to dynamically load assets rather than having them hardcoded as header files, take a look at pcsx-redux's authoring tool.

In the engine's cdrom directory you'll find an example toc.json that you can pass into the authoring tool to generate your ISO.

At runtime, assets are loaded through the engine's managers — see the API Reference for ArchiveHelper/CDRomHelper (CD-ROM file loading), TextureManager, MeshManager, ColbinManager, AnimationManager, SoundManager, and ModSoundManager.