Getting Started
The engine is a library that links into your game code — you don't build a game inside this repo. Instead you scaffold a separate game repository, pull the engine in as a git submodule, and build from there.
This section walks through that flow end to end:
- Set up the toolchain
- Scaffold a game repo on top of the engine
- Build and run it
- Load assets dynamically (optional, once hardcoded headers stop cutting it)
- Keep the engine up to date
If you get through all of that and want to go deeper, the best next stop is the API Reference — particularly src/scenes, src/core, and src/render, which is where scenes, game objects, and the camera all connect.